Blackland Case Archive
Six cold cases.
One sharp mind.
Yours.
Step inside six fictional serial-killer investigations set in Seagoville and Crandall, Texas. Read the statements. Question the alibis. Find the detail that breaks the case.
Explore the case files ↓$14.95 per case • Printable PDF games • Ages 14+
Choose your investigation
Someone has a story to hide.
A broadcast. A forgotten ledger. A film reel. Each file opens a different mystery. Connect the victims, reconstruct the timeline and build your accusation from the evidence.
The Midnight Frequency
Five voices vanished. One broadcast kept talking.
Five contributors to an oral-history project are dead. A box of tapes, numbered cards and an inaccurate studio clock could overturn the accepted timeline. Reconstruct an archivist’s final visit and uncover what the recordings were meant to reveal.
The Orchard Ledger
Five names crossed out. A sixth line left blank.
Five former harvest-cooperative members have died, leaving behind folded seed invoices and a bookkeeper’s cryptic note. A ledger from a closed packing shed may explain what brought them back—and who wanted its secrets buried.
The Last Picture Show
The reel was cut. The truth survived between frames.
Five film-restoration volunteers are dead. Their final project holds a missing sequence someone never wanted shown. Put three surviving frames in order, trace a private reel and decide which witness’s performance deserves a closer look.
The Lantern Trail
Every lantern marked a promise someone wanted buried.
Five volunteer inspectors raised concerns about a private evening festival. Now all five are dead. Brass lantern tags, an unused ticket cabin and a weathered route board may expose an impossible journey at the heart of a suspect’s story.
The Thirteenth Appointment
The clocks disagree. The appointment book does not.
Five estate appraisers received clock-face appointment cards before their deaths. The final card points beyond twelve. Decode the appointment index, compare three disagreeing clocks and locate the visitor hidden inside an ordinary afternoon schedule.
When the Storm Went Quiet
A voice answered the radio. Its owner was gone.
Five volunteers auditing a private disaster-relief fund have died during one storm season. A radio response seems to put a key suspect far away. Compare the transmissions, trace their source and decide whether the voice can be trusted.
Turn your table into an investigation
Open the file. Follow the clues.
Choose your case
Pick the story that pulls you in. Each $14.95 purchase is for one digital mystery game.
Examine the evidence
Print your file, spread out the documents and compare notes. Work alone or gather your favorite armchair detectives.
Make your accusation
Connect motive, opportunity and physical evidence. Consult the hints if you need a nudge, then check the solution when you are ready.
Inside the investigation: fictional newspaper coverage, victim and suspect information, case reports, evidence records, maps, interviews and an investigation worksheet, with hints and solutions kept separate from the player file.
Before you reopen the file
A few things to know.
Is this a physical folder or a digital game?
This is a digital PDF game. Print the pages to create your own case-file experience. The folder graphics on this page are promotional illustrations; no physical folder or printed materials are shipped.
When will I receive my game?
Your game PDF will be emailed within 3 hours after successful payment. Please check your inbox and spam folder. Use an email address you can access when checking out.
Can I investigate alone?
Yes. These games are designed for one or more players, ages 14 and up. Work through a case on your own, make it a date-night mystery or compare theories with friends.
Are these actual local crimes?
No. These are fictional mysteries using Seagoville and Crandall as story settings. The people, crimes, businesses, organizations and mapped premises are invented. The games do not describe real local investigations.
What kind of content should I expect?
The stories involve serial murder, suspicious deaths and deception. They are intended for ages 14 and up and use non-graphic case material.
What if I get stuck?
Hints and solutions are kept separate from the player evidence. Read a hint when you need help, then return to the investigation before opening the full answer.
Does $14.95 include all six games?
No. Each case is sold separately for $14.95. Choose the individual mystery you want to investigate.




